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include Directory Reference

Files

 adler32.h
 Header for Adler-32 checksum computation.
 
 bitmaps.h
 Declares external bitmap objects.
 
 events.h
 Defines the events that modify the game objects and game state.
 
 font.h
 Header file for font rendering functions.
 
 global.h
 Declares globally used constants and types.
 
 input.h
 Defines the structures and functions for handling user input.
 
 model.h
 Defines the game world objects and their functions.
 
 psg.h
 Defines the music and sound effect processes.
 
 raster.h
 Provides functions for raster graphics operations.
 
 vbl.h
 Custom replacement for the TOS vertical blank ISR.
 
 vector.h
 Defines the function to install new ISR vectors.
 
 words.h
 Defines the functions involving the row of words to type.